Wednesday, January 17, 2007

Studio2

Below is my first go at creating an abstract for my thesis.


Abstract

Learning through experience is an integral part of human development. In order to experience scenarios unattainable in real life, the human mind employs dreams to answer the most basic question – “what if?” Games offer the unique opportunity to experience an advanced form of lucid dreaming where the dreamer is everything from the hero to the anti-hero, from the emperor to the soldier, from deity to man. Doing this, the game offers the player a peak within himself and grants him the experience and emotional involvement of living through a fantasy which is rivaled only by dreams. Despite the fact that thousands of people are playing the same game, it still manages to establish a very personal relationship with the user. By helping the protagonist of a story solve a problem or defeat an opponent, in reality the player is emotionally engaged in the conflict and experiences a real growth through its resolution. Possessing such an intimate link, games not only entertain, but present a mirror of possibilities, granting the user with character growth in fields unattainable before in the waking world.

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