Wednesday, January 17, 2007

Studio2 - Abstract2

A revision on my abstract based on suggestions in class.

Abstract

Learning through experience is an integral part of human development. Children use play to discover more about themselves, about others, and about their environment. Computer games similarly serve as a tool for self-discovery but they also grant the user with the ability to explore his or her morals and consciousness in abstract situations unattainable in the real world. Having virtually no boundaries, games can offer players a peak within themselves and answer for them the question “what if?” Despite the fact that thousands of people are playing the same game, it still manages to establish a very personal relationship with the user. By helping the protagonist of a story solve a problem or defeat an opponent, the player’s emotional engagement in the conflict leads him or her to experiencing real growth through its resolution. Possessing such an intimate link, games do not substitute reality but instead add on to it by presenting players with a mirror through which they can experience and learn more about themselves.

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